Ancient Lost Primordial Civilization

Photobash exploration. This was the first thing I did after resource gathering. Just starting to bash some ideas together to get a sense of the locale.

Photobash exploration. This was the first thing I did after resource gathering. Just starting to bash some ideas together to get a sense of the locale.

Photobash exploration #2

Photobash exploration #2

Architectural exploration. Here I'm trying to develop the visual vocabulary of the culture combining a bat skull with some motifs borrowed from mesoamerican cultures.

Architectural exploration. Here I'm trying to develop the visual vocabulary of the culture combining a bat skull with some motifs borrowed from mesoamerican cultures.

I wanted an exciting location for this, and the potential for exploring the "dormant" aspect of this volcano was enticing, too.

I wanted an exciting location for this, and the potential for exploring the "dormant" aspect of this volcano was enticing, too.

Another angle with a more like reverence mountain akin to Mt. Fuji.

Another angle with a more like reverence mountain akin to Mt. Fuji.

More visual language sketches. Kind of a bat worshiping civilization.

More visual language sketches. Kind of a bat worshiping civilization.

Flora + fauna ideas and how they might have reclaimed the ruins.

Flora + fauna ideas and how they might have reclaimed the ruins.

How vegetation could be implemented into the environment.

How vegetation could be implemented into the environment.

This was a more like map sketch of the location before I setup the scene, let me plot out structures first.

This was a more like map sketch of the location before I setup the scene, let me plot out structures first.

Base 3D composition I chose to showcase the elements of the civilization.

Base 3D composition I chose to showcase the elements of the civilization.

Color comps exploring other atmospheres

Color comps exploring other atmospheres

Scene mockup

Scene mockup

Ancient Lost Primordial Civilization

Test work for an unreleased project, designing a location on a tight timeline based on parameters.